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Dungeon Command: Heart of Cormyr (SA Exp.)

Price:
35,00 €

Complexity

Average

Full

2

90min

12+

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Out of stock

Dungeon Command: Heart of Cormyr is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield.

As a player, you take on the role of a commander, sending a warband to battle the forces arrayed against you. You recruit troops and deploy them on the battlefield. You issue orders to those creatures, outfit them with spells and equipment, and direct their tactics to break the morale of your enemies and drive them from the field.

Dungeon Command: Heart of Cormyr includes twelve miniatures, such as a ranger, a cleric, a knight, defenders, and archers. While each Dungeon Commandfaction is meant to be played by a single player, quick-start rules allow two players to engage in a shortened version of the game using only one box. Dungeon Command is designed for two players, although up to four can play with a few adjustments explained under the advanced rules.

 

     

Publisher :
Wizards of the Coast
Designer :
Chris Dupuis,Peter Lee,Kevin Tatroe,Rodney Thompson
Setting :
Fantasy
Theme :
Fighting
Subcategory :
Direct Conflict,Great for 2,Miniature Game
Mechanics :
Action Points,Maneuvering,Hand Management
Language :
English
Complexity :
Average
Text :
Full
Number of Players :
2
Minimum Age :
12
Playing Time :
90

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