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Noble Treachery: The Last Alliance

Price:
22,50 €

Complexity

 Low

Significant

4-6

45min

12+

Greek Flag2 

noble-treachery_2dimage
noble-treachery_image
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Out of stock

Noble Treachery: The Last Alliance is a card and dice game fusion: form alliances, test the fates, declare war, invoke diplomacy, poison enemies and claim the throne. Each card has a power and an ability that is affected by the value of die that matches the color of the card i.e. the dice affect the cards and the cards may change the dice.

The game is typically played with 4 to 6 players (there are several game variants including a 3 player version on our “Game Variants” page). Game time is approximately 1 hour.

Noble Treachery is a "casual" game designed for players that enjoy changing strategy on the fly. Your best laid plans will be foiled by your opponents (you can always count on your friends to mess up your master plan), so always have a back-up plan and a back-up plan for that plan!

From the back of the box:
The time of peace and prosperity for the Kingdom of Black Rose has ended with the untimely and mysterious death of the king. With no heir, it is now up to the five great noble houses to choose a successor to the throne. Only the most cunning and treacherous player will be able to unify the five noble houses and ascend to the throne.

Noble Treachery is a card and dice game for 4 to 6 players where players risk their tenuous political alliances during the chaos of war or the treachery of diplomacy to form new alliances with the noble houses of Black Rose. The first player to form an alliance with each of the noble houses becomes the King or Queen of Black Rose and wins the game. Players utilize armies, knights, nobles, clerics, spies, castles, witches, thieves, mages and poison in an ever-changing quest to win the support of the noble houses.

Noble Treachery is about thrills, love of the chase, close finishes, moments of shock and comeback victories.

  Greek Rules 


Related Products:

Publisher :
Great Northern Games
Designer :
Jay Meyer
Number of Players :
4,5,6
Playing Time :
45
Minimum Age :
12
Complexity :
Low
Text :
Significant
Setting :
Middle Ages,Fantasy
Theme :
Intrigue
Subcategory :
Card Game
Mechanics :
Dice Rolling,Hand Management,Set Collection,Trick Taking,Betting
Language :
English

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